Team Noumi

Under maintenance

Little Busters! Home Run Edition

Little Busters! Home Run Edition is a Little Busters! fan project that aims to dramatically improve the user’s reading experience.
Little Busters! is an amazing game - and we even have an official English localization available on Steam - but we feel that there is
room for improvement. For those of you that have already read Little Busters!, our project will provide a fresh experience with a new translation.

The project is split into 2 parts, Home Run Standard Edition, and Home Run Complete Edition.

Standard Edition:

Initially we will be retranslating the entire game and releasing it as a patch for English Edition on Steam. Once the translation is
completely finished we will also look into supporting other releases of the game such as the prior Reallive builds (which will provide benefits
such as uncropped 4:3 backgrounds and a different user interface). The goal of Standard Edition is to provide a fresh and improved translation for
Little Busters! As a team, we are very happy with the quality of the official translation - however we feel that a new translation can improve the experience!

Complete Edition:

After the completion of Standard Edition we will move onto phase 2 of the project. Complete Edition will be a patch exclusively for Little Busters! Perfect Edition,
that adds new features to the game to further improve the reading experience. These features include a fullscreen backlog, H toggle, and even the ability to read either
the Original or Perfect Edition script with a simple in-game option. There are a large number of other features and additions we will not be announcing just yet - please stay
tuned for more information when the time comes. A major goal with Complete Edition is to truly show what is possible with the RealLive game engine.

Other Project Goals:

We wouldn’t be here without the support of the community. Once our patches have been released, we want to give back to the community to help others work on similar projects.
We will be releasing new documentation on the RealLive engine, the internal workings of Little Busters!, and maybe even some of our tools. We will provide more details towards the end of the project.